Wind elf
Classification Family: Ashartha
Race: Wind elf
Shape humanoid
Lifespan 300 years
Height 1.60-1.90 m(5.2-6.3 feet)
Weight 50-86 kg(110-190 lbs)
Nations Windland
Characters Karl VI Eickmann
Magdalia Schwarzbogen
Vandenar Stahlschmidt
Ashis III Blutgauze

The Wind Elves (Ashtari: Wind Elfe, Elfskrit: Amesha) are a race of elves.


Voices of the Gods,
Council of Dukes,
The Karoliner,
Engineer Union,
Lektor Assembly


Karl VI Eickmann, Duke of Flachenland.

Magdalia Schwarzbogen, Headmistress of Universität die Magie in Sturmstadt.

Vandenar Stahlschmidt, Mayor of Schwarzwald.

Ashis III Blutgauze, Duke of Lichtenland and Archduke of Windland.


The Wind elves look quite different compared to their ancestors and the Asha who the most look like the elves of old. They are fair of skin where once all elves had grey skin. They do not tan as the humans do except for those descended of the Erdeicken tribe, though they only tan slightly. How the elves are able to cope with the strong sun of warmer climates are a mystery that the biologists of the Lektor's Assembly seeks to shed light upon. They are athletic and muscular.

The hair colour of the Wind elves are categorized into four groups.

  • The Light haired, a multitude of blondish colours. From white and silver to golden blond and dark blond. About 50% of all wind elves falls into this category.
  • The Raven haired, coloured pitch black. About 20% of all wind elves falls into this category.
  • The Earthen haired, a wide palette of brownish colours, even some with rich auburn. About 20% of all wind elves fall into this category.
  • Last are the God touched. Two coloures make up this category. The bluish haired who are said to be touched by Zethus and the very rare brightly red haired who are said to be touched by Mohira. They make up 9% and 1% of all wind elves.


Not only the appearence differentiates the different breeds of elves. The Wind elves have a very unique biology when it comes to sexual maturity. When other races and species mature bodily they also become able to procreate. Not so the Wind elves. Their body matures but not the urges and needs. Instead they begin to emit a unique pheromone when in the presence of other Wind elves. When two wind elves of different sex meet and inhale each others pheromones their body react to it, checking to see if the other elf suits themselves. If not they cease to emit pheromones, their bodies sexuality continuing to rest until the moment they meet a good match. Once two elves find a good match and continues to be in each others presence on a regular basis, their sexuality awakens with all the urges and needs, their ability to procreate maturing. Such pairing usually last a life time, just like some species of swans and eagles. A Wind elf who loses his or her lifemate goes into a lifelong mourning, never again taking a new partner. Yet the awakened needs and urges does not die to the widow or widower, which is why the Houses of the Widower exist. They are the closest thing to a brothel among the wind elves, though the patrons working there are more like courtesans. They give comfort to those with a dead heart and weary soul.These courtesans are almost all followers of Mohira, who can bless her most devout followers to ignore the biology of their bodies. The most skilled of these disciples can alter their pheromone to shape itself after their customer so that it loosely resembles that of the lost spouse. 


In times before times, the gods of gods ruled the endless skies, joined through the ribbons of the motion or wind of creation. A young god of gods were born, her light the most perfect of lights. Sura she was named and all the gods of gods rejoiced at the brith of another of their siblings.
As time passed she gave birth to many daughters, the most beautiful of daughters she named Solcu.
Yet all were not well for the daughters. Many turned out barren, unable to bring forth children of their own. Only Solcu proved fertile as many a children were born and spread out all over her glory.
The giants were the first, great beings of primordial power. Great and terrible, they tormented their mother. The mortal races sprang forth in the shadow of the giants, much death and destruction were given them by the giants. The plight and terror of the mortals brought forth the first of the gods, children of the giants.
Rahman, god of light, stars and the sky and Heliset, goddess of death, darkness and mourning.
They brought much peace to the mortals as they fought the giants. Other gods rose, foremost among them were Zethus, god of honour, justice, courage and lightning. Amatera, Mohira, Bhasr and many others rose to fight the giants. As the other gods fought it gave rest to Rahmam and Heliset. Heliset strove to give guidance to the fallen of the mortals, to give the living a chance at mourning their dead in peace. Through burning of the fallen they'd be freed from the chains of pain and suffering, being allowed peace.
Rahman instead gazed upon the mortals and chose some of them to be the foremost of all mortals. They would be called Ashtari, children of the motion, also known as the elves.

The TribesEdit


The tall and proud elves of Lichtenland.

One of the original three tribes that founded Windland.  The colours of their hair are of the more vibrant blondes, often with a bit of red or brown mixed in. Sunblessed they've been called, due to their hair and the sunsoaked lands of their duchy. Their eyes ranges in all the colours of the Wind elves.Though not as tall as the Erdeicken or as brawny as the Sturmboren, they've still given rise to many renown warriors. The faith of Magnis is strong among the Lichtzeiger, having the highest amount of shaman and warriors of the flame. The legendary Karoliners were founded by a son of the Lichtzeigter, Karl Arlicht the Firehearted, most renown Valkyri of Magnis.


The tall and earthly elves of Flachenland and Mittermark.

One of the original three tribes that founded Windland. They're the tallest of all Wind elves with long limbs and alongside the Lichtzeigter capable of slight tanning. Almost all of the Earthen haired belong to the Erdeicken. Brown and hazel are the most common eye colours among them. Due to slight interbreeding over the years has other hair and eye colours become a not too uncommon sight, especially that of the Lichtzeigter variants to the south. The Erdeicken has branched into two somewhat disimilar groups, the west Erdeicken and the east Erdeicken.

The west Erdeicken hail from those who settled down early to cultivate the lands. They are the most numerous with the majority residing in Flachenland. The east Erdeicken refused to permanently settle, preferring to honour and strengthen the bond that the Erdeicken forged with the Aderhirsch that they tamed in Breitenveld millennia ago. These hirschmen populate the plains of Mittermark that seperates the farms and orchards of Flachenland from the grand and wild woodland of Herzholz Forests. It's thanks to their unequal hirschmenship and bravery that the Trolls and Saurmen of the immense eastern territories have been kept at bay.


The enigmatic and ingenious elves of Westland and Steilenland.


The battle seeking and hearty elves of Sturmmark.


The grim and serious elves of Grönenwald.


The romantic and artistic elves of Rosenland. 


The hard and unyielding elves of Elbenland and Nordmark.

Their characteristic traits are eye and hair colour of the palest palette. Platinum blonde, pale yellow, white, silvery grey and the lightest of browns. It is common assumed that the grey and brown colours comes from minor interbreeding with the Schwarzbogen and Sturmboren tribes. Their skin are the least like that of the Erdeicken, pale as milk and unable to tan. They are the shortest of the wind elven tribes, relying more on quickness, agility, dexterity and being fleet of foot over physical strength and brawn. They're the most magically gifted of the Wind elves, having the highest occurance of the traits attributed to the Goddess of Magic Isuria, that of pure silver hair violet eyes and magical proficiency and talent dwarfing all others.

They harbour an extreme hatred of humans, born from the many invasion of the northern duchies by the Täjaran legions. The levelling of Grauensten and total annihilation of the inhabitants which lead to almost 100 years of Täjaran occupation have deeply scarred the Elbenvors. Any humans caught within the borders of Elbenland and Nordmark are executed at site. Even those who live within the Windlands are shown no mercy so humans are adviced to stay away from the two duchies and to avoid contact with Elbenvors in other duchies.

Their banner is a running white fox on two fields, light blue above and light yellow below.


The freed elves descended from multiple tribes whose names have been forgotten. Some chose to integrate with the old tribes of Windland but most instead created a tribe of their own. The Liberated Souls or Befrietsiel in Ashtari. They've grown to become the most numerous tribe among the Wind elves, many of them settling in the younger duchies such as Mittermark, Westmark and Eickenmark.

The TribelessEdit

Elves who have cut all ties with their kin, called the Tribeless. These Wind elves can be found all around Solcu, working as mercenaries and other professions for hire. Many of them are godless, having abandoned the gods of their kin. Though they're not thralls of the Trinity.

Many Tribeless are servants of Täjara, elves who have become devoted servants of their slavers, worshipping the human gods. They are considered as vile as the Stale elves and are given no mercy by other Wind elves. 

Stale Elves (Ashtari: Schal Elfe)Edit

Those elves who follows the Trinity of Shadows are not considered as kin of the Wind elves but as a sub species of their own. Many of them hide in plain sight among the wind elves, plotting destruction and terror. It is the thralls of Arianrhod and Asmodis that infiltrate the cities and villages of the Wind elves as their faith only brings minor physical changes too them. The thralls of Shalangesh are a lot more easy to notice as the "gifts" of their god bring horrible mutations and growths.

Over the years the priesthood of Zethus has called into action against these vile creatures, forming an inquisition of their own lead by the elite martial order of Zethus, the Ten Thousand Thunders.


- Ancient timeEdit

Once all elves were one people, living as one nation. A grey-skinned people of great grace and intellect. During the Age of Myths they fought alongside the dwarves and other mortal races against the giants and other chaotic, primordial beings.Victory was achieved which heralded the end of the Age of Myths and the dawn of a new era, a great golden era.

The Era'thora kept the order of the golden era with the elves as their foremost allies. Many contradicting historical text tell of this era. Some say how some of the mortal races rebelled against the gods whom were defeated and imprisoned in a realm beyond. Others tell how the High giants rebelled against the gods and cast them out, wanting themselves to be the highest authority on Solcu. Some text speaks of no conflict at all but of a period of decline and depravity. Whatever the story they tell, they all came to the same end, that of the Era'thora fading away with time and the mortal races starting to guide themselves.

The elven empire rose to become the shining jewel of Solcu, their fabled capital of such beauty and perfection of form that even the gods wept tears of joy. They shared a great alliance and friendship with the half-giants who strived to continue the legacy from their forebears, the Era'thora. Together they engineered magi-tech that rivaled the great creations of the Era'thora, who never managed to recreate the legendary works of the Age of Myths.

Yet all things comes to an end. The half-giants too started to fade away as their numbers dwindled. They withdrew from their elven allies, creating hidden sanctums in places hard to reach. The elves found themselves alone as a civilisation on Jebrak. They started to stagnate and become decadent. Some of them left the elven empire to seek their own path. Those who stayed drowned themselves in pleasure and enjoyments, forsaking the splendor they had achived alongside the half-giants. The Ashtari call it the Great Schism, when the once unified elven people became many and changed their appearences. 

Some called out to the gods for guidance but the gods had become more and more distant as their never ending conflict with the remaining primordial giants took up more and more of their attention. Yet one of the gods answered the desperate prayers, yet she had only treachery in mind. Arianrhod, once a beloved goddess of the Ashtari pantheon, betrayed her people. She had grown jealous of the other gods, becmong a shadow of herself, a twisted and hateful being. She schemed with a primordial giant from the Age if Myths, Shalangesh the Foul. They corrupted Asmodis, a once gentle god, with words of greed and power. He turned on everything he once stood for and became a blind and mad god who ruled over undeath and slavery. Together they plotted to sacrifice the goddess of the earth, Amatera

What then commenced have been lost to time but for fragmented memories passed down as songs and folk tales. they did managed to murder the goddess. As she lay bleeding the other gods came with great anger but they realised that they had lost the faith of their people to those that would become the Trinity of Shadows. Weakened and powerless, they came under great pressure from the Trinity. It was then that Zethus, brother of Amatera who loved her more than a brother should, rose from his grief. He called out to the elves who who yet lived in the empire. At first none answered, corrupted and enslaved as they were by the Trinity. As he was about to lose all hope a single voice answered him. A male elf rose above his peers and cast of his chains. He basked in the glory of Zethus and became a vessel for his power, the first Valkyri. He went out to his breathren to spread words of justice and honour yet none listened. They attacked him and great were his wounds, his blood poured forth yet he strived on, healed by his conviction. Yet he was one and they were legion. As they closed in to finish him off they met opposition. Some had wakened from their enslavement and rose to defend the Valkyr. A great civil war errupted in the capital. Thousands of elves perished in the skirmishes, rives of blood running over the once pristine streets and walls, but the servants and slaves of the Trinity vastly outnumbered the stalwart and true elves. Though it was not in vain. This gave the remaining gods renewed strength and they pushed back the Trinity. They rescued the dying goddess and fled the fallen empire. Out unto the verdant plains they fleed,  fertile farmlands, bountiful meadows and plains of grass. There they gathered to mourn as Amatera lay dying. It was then that the Valkyr strode fortth to where the goddess lay bleeding. He had become one with the powers of Zethus, his hair turned a vivi blue, his skin an alabaster white and his eyes had become pools of lightning. Arius the Noble he would be remembered as. He spoke to the gods, telling them that as he ascneded to become a Valkyr he realised a way to save the goddess, though the price would be high. He would act as conduit for all elves and through the union of himelf and the goddess would he be able to channel it all into healing her wounds which the other gods had been unable to heal. Though healed she would not be, rebirthed she would be instead.

As a single will did the elves pour their faith and souls into Arius who joined with the goddess as one. As she healed through rebith did life leave Arius, who drew his last breath as hers grew steady and strong. As Amatera rose she fully understood what had been given. It was said that in ancient times the elves had been immortal, never dying of age. That immortality had been sacrificed along with Arius to give rebirth to Amatera. She cried out in great sorrow and of loss, the force of her grief manifested in a terrifying drought. The fertile lands desertified in mere moments and a sand storm formed, so large it turned day into night. The mighty storm fell upon the cities and capital of the empire, forever burying the corrupted and twisted slaves of the Trinity.

Zethus gazed upon the elves who had given so much for his beloved sister and gave his blessing to them all, forever changing them from what they once were. The other gods also gave their blessings, giving the elves the apprearence they have today.

Many scholars have wondered at this part of the folklore, questioning why the gods would have looked so different  compared to their followers' original apprearence. Some instead claim that the Ashtari tribes changed in appearence during the great nomadic era. As they changed so too did how they viewed the gods. The Erdeicken were the main followers of Amatera and thus they would envision her as themselves: Earthen hair and eyes, tall of body and limb and the ability to tan slightly. Though one part most likely hold some truth and that is that Zethus blessed the Ashtari the most, which resulted in their pale complexion compared to the other elves as Zethus had been described since the Age of Myths as being as pale as white alabaster.

-5000 The nomadic eraEdit

-4100 The Grand ArchipelagoEdit

It was when they encountered the primitve and noble shamanistic orcs that some of the faiths changed. The way of dogma and a priesthood were cast away for a broader definition of the ways of the faith, lead by wise shaman. The wroshipers of Artise, Bhasr, Loraeis, Magnis and Amatera all cast away the old ways and embraced shamanism. The ones devoted to Rahman, Heliset, Zethus and Isuria kept the old priesthood while the followers of Mohira continued to be as chaotic as ever.

-3600 The DivergenceEdit

The many tribes of the Wind elves found themselves at a crossroad. They could either follow the archipelago westwards or eastwards on their northern path. Sightings of the vast landscape of volcanoes and devastation had persuades some of the tribes that in the east lay their destiny. Others, such as the Elbenvors, took no heed to the dangers. The visions and premonitions always spoke of the west. They gathered for a last major gathering as they chose the fate of the tribes. Seven chose to go west while the others went east. The number of tribes who went east have been long lost to the wear of time. Forgotten by the westward tribes and purged by the Täjaran slavers.

-3000 Founding of WindlandEdit

-2580 The Northern Troll WarEdit

Blut, Eron et Siel!

Famous battlecry of the Sturmagon clan. first cried by the founding father of the Sturmagon clan, Starkas Sturmagon, during the Battle of Nordkamm Berge (North Ridge Mountains).

The tribes of Schwarzbugen, Sturmboren and Elbenvors had made a temporary alliance in the early years of their duchies against the feral trolls of Nordkamm Berge Confederation. 

Nordkamm Berge, a series of short mountains and hills that stretches from the south eastern parts of Elbenland duchy, over the southern parts of Elbenland and Nordmark duchies until it turns southwards to merge with the Gahrodar monutains in the west.

The feral trolls had unified under the Nordkamm Berge Confederation to push back the encroaching elves from northern lands. A small group of City trolls had their sanctuary in a hidden valley of the Nordkamm Berge. Fearing that the elves would be a threat to their declining city, they ventured out and managed to unify the warring tribes of their feral cousins under them. They first clashed with the Schwarzbogen elves which had settled the immense forests south of the Nordkamm Berge. for several years the trolls raided the elves but they never truely managed to push them out of the woods. The elves grew weary of never being able to halt the troll raids, their resources slowly dwindling.

The Confederation turned their eyes on the Elbenvors to the north east. A scholarly tribe, shorter and thiner than most other Wind elves. They suffered at first many cassualties from the troll raids. To survive they focues on their strengths, that of intelligence and agility. They formed a military unit focused on fast movement, fast strikes and supported by battle magi, harrassing the troll raiders as they pushed further and further into the Elbenland duchy. Fearing that it would not be enoguh to stop the trolls, the wise but aging duke of Elbenland, Edelvors Elbensten, sent out his most gifted pathfinders and magi to scout out the strongholds of the trolls and to bring words of help to their neighbours. The elbenvors have always had the most gifted magi of the wind elves as their tribe are the most devoted to the goddess of magic and knowledge, Isuria.

The Schwarzbogen agreed early to fight together with the Elbenvors against the trolls. to their great surprise the warring clans of the Sturmboren answered the call to aid by unifying under the largest clan and sending every able bodied man and women to fight the trolls. The Sturmboren had never really been unified, preferring to war with each others as sport. Battle is seen as the pinnacle of their existence. Galvander Edelsturm, first of his name, lead the largest clan. He answered the call for aid by making amends to the other clan leaders, unifying them under his rule. All of this made possible thanks to the support of the Sturmagons, a small clan which had never been defeated in battle.

Starkas Sturmagon, founder of the clan, had carved out a place for himself and his kin. Fewer than a hundred at the time but with such prowess to put fear in clans ten times their size.

It was at the largest pass through the Nordkamm Berge that the back of the troll confederation were broken. Caught between the Schwarzbugen to the south and the Elbenvors and Sturmboren to the north, the trolls were entirely routed despite their superiority in numbers and size. Greattusk the Bloodied, supreme warlord of the confederation, fell in single combat against Tarkas Sturmagon. The Sturmagons had lead the decisive charge that shattered the center of the troll army, leading to the duel between Tarkas Sturmagon and Greatusk the Bloodied. Tarkas raised the severed head of the troll warlord high and shouted his famous battlecry. The trolls lost all hope and fled the battlefield. Thousands upon thousands of trolls lay dead and wounded, far more than the elven cassualties. The trolls would find themselves completely routed over the comming decades. most of them were pushed far west beyond the Gahrodar mountains into the Dread Lowelands. A large number fled into the Grönenwald and have been a menace since then. Some desperate trolls have survived in the mountains, though far to few to be of any threat other than the occasional raids.

The city trolls that lead the Confederation were never seen again. Some speculate that the feral trolls took out their anger on the city trolls and erased their city from existence. Other say they're still around, having managed to stay hidden over the many centuries.

-2000 The Täjaran WarsEdit

-600 The Little WarsEdit

-200 Unification of WindlandEdit


The Wind elves boast that they have the most advanced technology in the known world. It advanced in strides during the Little Wars as they learned to harness the power of steam. Now their steambased technology can be found all over the worlds thanks to the influence of the colonial cities. Humans who are enemies of Täjara are frequent customers of the Engineer's Union. Everything from primitive rifles to techlimbs which allows maimed warriors to be of use again. The techlimbs are among the inventions that the Union pride themselves with the most. An ingenious array of gears and parts controlled thorugh a complex pattern of magical runes which can be used as replacement for any lost arm or leg. The humans and other species pays their lost limb's weight in gold for a techlimb.

Enormous steam engine installations powers the cities of Windland, enabling the Engineer's Union to innovate even more magnificent technology. The large steamships are rapidly replacing the old ships that relied only on sails and oars. These steamships uses the latest steam technology to propel themselves, aided by sails. Some of the most ingenious engineers belive that it's possible to achieve flight with the power of steam and a little bit of magic which would change the way wars are done for all eternity. So far it's just an ambitious idea but a handful have devoted their entire life to make it happen.The inventioned of the early rifle have changed the way the Wind elves fight, making the ancient use of spears and shields obsolete.

Most research goes into combining technology and magic. To combine technology and magic has always been the most ambitious goal of most advanced sentient species as it's been proven to be vastly superior to anything technological or magical. The most legendary artifacts found from ancient times, even as far back as from the Age of Myths, are referred to as magitech. Untouched by time, they can perform what more primitive societies deem as miracles.

Some scholars speculate that the ancient elven homeland had an abundance of magitech, probably developed together with the half-giants whose remote enclaves can be found all over the world. The only way to prove this hypothesis would be to find and excavate the buried complexes which is not without peril as folktales speak of terrors beyond elven imagination and elven imagination is as vast as the sky.


Wind elven architecture follow four principals: Golden ratio, beauty, practicality and airy open spaces with a constant breeze.

Wind, the motion of air or motion at all is the center point of wind elven philosophy and society. This has had the effect on their architecture that they prefer to build large airy buildings. Large rooms and corridors high of roof. Tall towers, mighty domes and enourmous halls. All built to accomodate a constant flow of air through the halls and rooms, simulating a slight breeze.

Race RelationsEdit

The other Elves:Edit

Asha: Friends

Aingeleen: Revered

Irasha: Enemies

The Dwarves:Edit

Imperial: Friends

Desert: Unfriendly

Jungle: Neutral

The Humans:Edit

Täjara: Eternal enemy

Thama: Friends

Blodtorstigor: Loathing and disgust

The Leprechauns:Edit

Forest: Neutral

Jungle: Friendly

The Goblins:Edit

All these little critters: Mostly hostilities

The Orcs:Edit

Island: Friendly

Other: Neutral

The Kaaradi:Edit

Below ground: Hostilities

Urshari: Friendly to those in windland

The Trolls:Edit


The Wind elves encountered feral trolls several times during the nomadic era and the experience have made them view the savages with contempt and hostility. When they claimed Windland they forced the native feral troll tribes towards the wild forests of the east and into the dangerous lands in the west: The Dread lowlands by the Dread Sea.. 

City: Neutral

The Aldash:Edit


The Dracon:Edit

Great friends

The Ogres:Edit

Neutral but souring. The ogres do not take kindly to the elves claiming the northern island for themselves, eventhough the ogres had no presence nor interest in the island.

Crystal-core Golems:Edit

The wind elves views them as a harmless nuisance, allowing them to travel throughout Windland as long as they acquire the necessary permits from the regional authorities.