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AttributesEdit

StrenghtEdit

EnduranceEdit

PerceptionEdit

AgilityEdit

IntelligenceEdit

WisdomEdit

WillpowerEdit

LuckEdit

StatsEdit

ResourcesEdit

Physical HealthEdit

Physical health (PH) is the health of the character that keeps it from dying.

  • PH is reduced by Elemental and Force damage.
  • Maximum PH is reduced by Crash damage
  • Once PH is depleted the character will either die or enter a Near-death state.
  • If maximum PH is reduced below half the character is incapacitated.
  • If maximum PH is reduced below three quarters the character will either die or enter a Near-death state.
  • PH regenerates itself depending on the Physical Regeneration stat. Maximum PH take much longer to regenerate

Mental HealthEdit

Mental health is the health of the character that keeps it from going insane.

  • Mental Health is reduced and increased by Mental damage.
  • Mental Health has no maximum only a medium.
  • If Mental Health is depleted the character will either be incapacitated or suffer a dementic psychotic fit.
  • If Mental Health is doubled the character will either be incapacitated or suffer a manic psychotic fit.

ManaEdit

StaminaEdit

DamageEdit

Damage is produced by a few effects, that target either mental or physical health.

ElementalEdit

Energy damage that reduces physical health.

  • Effects that produce this damage are Combustion, Electricity, Radiation, Explosive.
  • Magical shields reduces damage of this type.
  • All hits of this damage have 5% chance of incapacitating the character.

ForceEdit

Physical damage that reduces physical health.

  • Effects that produce this damage are Slicing, Penetration, Blunt, Push, Explosive.
  • Armour reduces damage of this type.
  • Non-reduced hits of this damage have 10% chance of incapacitating the character.

CrashEdit

Damage that directly disrupts how the creature works, drasticly reducing their maximum physical health.

  • Effects that produce this damage are Poison, EMP, Suffocation, Radiation.
  • Resistance to this damage is dependent on the Endurance attribute.

MentalEdit

Damage that targets a character mental health.

  • Effects that produce this damage are Illusion, Telepathy, Emotion.
  • Resistance to this damage is dependent on the Willpower attribute.

ConditionEdit

  • Poison
  • Paralysis
  • Burn

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